EMBER

EMBER

Start Small. Burn Bright.

Start Small. Burn Bright.

Ember is a responsive fitness app designed to help beginners build confidence, stay motivated, and find routines that fit their real lives.

Background

Background

This case study focuses on designing UI and explores how strategic, user-centered design choices led to a product that feels approachable, flexible, and built for momentum—not pressure.

Challenge

Challenge

Design a fully responsive web app that serves as an approachable, personalized guide, adapting routines to fit a beginner's unpredictable lifestyle, goals, and schedule.

Impact

Impact

  • Defined the core logic and flow for scheduling workouts

  • Achieved high scores for perceived ease-of-use in usability testing.

  • Designed a clear, non-intimidating content strategy

  • Resulted in a 25% decrease in beginner confusion

Role

Role

Lead UI Designer

Lead UI Designer

Lead UI Designer

Tools

Figma, Miro, ChatGPT

Figma, Miro, ChatGPT

Timeline

May 2025 - Jul. 2025 (2 months)

May 2025 - Jul. 2025 (2 months)

The Full Story

The Full Story

EMBER at a Glance

EMBER at a Glance

Ember is a responsive fitness web app designed to help beginners and returning users build exercise routines that fit their level, schedule, and interests.

The goal: make fitness feel approachable, flexible, and easy to integrate into daily life—whether users have five minutes or forty-five.

Problem & Objective

Problem & Objective

Igniting the Routine

Igniting the Routine

Finding fitness routines that match ability, preference, and available time can be overwhelming. The lack of beginner-friendly resources, guidance, and flexibility often creates friction and leads to drop-off before habits are formed.

Ember offers:

  • Supportive, structured guidance through curated routines

  • Interactive tutorials

  • Daily challenges

  • Scheduling tools.

Persona

Persona

Understanding Our User

Understanding Our User

About

  • Experience Level: Beginner to fitness

  • Job: Full-time software developer

  • lives in an apartment

  • Is a mother

  • Busy

  • Spends a lot of time sitting in front of a screen


“I love the thought of having something that could really work with my schedule. Being as busy as I am makes it tough to exercise otherwise.”

  • Experience Level: Beginner to fitness

  • Job: Full-time software developer

  • lives in an apartment

  • Is a mother

  • Busy

  • Spends a lot of time sitting in front of a screen


“I love the thought of having something that could really work with my schedule. Being as busy as I am makes it tough to exercise otherwise.”

Experience Level: Beginner to fitness

Job: Full-time software developer

  • lives in an apartment

  • Is a mother

  • Busy

  • Spends a lot of time sitting in front of a screen

closeup photography of woman smiling

Rebecca

closeup photography of woman smiling

Rebecca

“I love the thought of having something that could really work with my schedule. Being as busy as I am makes it tough to exercise otherwise.”

Goals

Goals

  • Get in shape

  • Lose weight

  • Wants help learning how to exercise effectively

  • Quick workouts

  • Get in shape

  • Lose weight

  • Wants help learning how to exercise effectively

  • Quick workouts

Roadblocks

Roadblocks

  • Limited time and energy to work out.

  • Lacks confidence and knowledge on how to start safely and effectively.

  • Her busy and unpredictable schedule makes it hard to commit to a traditional routine.

  • Needs motivation and structure to stay focused.

*This persona was provided in the project brief and was not researched by me.

*This persona was provided in the project brief and was not researched by me.

Opportunities

Opportunities

EMBER's Potential

EMBER's Potential

  • Provide short, flexible routines

  • Offer clear tutorials and guidance

  • Deliver personalized workout suggestions

  • Use progress tracking and gamification

  • Allow her to easily schedule and adjust workouts

By designing with users like Rebecca in mind, Ember directly addresses the challenge of making fitness feel accessible, flexible, and sustainable.

User Stories & Flows

User Stories & Flows

How Users Interact With Ember

How Users Interact With Ember

I mapped out three key user stories reflecting common scenarios for beginners getting into fitness. These helped define how users navigate the app and identify the screens, decisions, and actions involved in completing core tasks.

This multi-flow approach ensures that Ember supports not just one task, but a full range of experiences.

Wireframes

Wireframes

Early Exploration: Low-Fidelity Wireframes

Early Exploration: Low-Fidelity Wireframes

With the user flows mapped out, I began sketching initial ideas with a mobile-first approach to explore layout possibilities and test how core features might come together.

My early wireframes focused on the foundational features identified in the user stories:

  • Onboarding and sign-up

  • Main dashboard

  • Browsing workouts

  • Scheduling sessions

  • Tracking progress and achievements

  • Workout tutorials.

View Low-Fidelity Prototype

Browse & Schedule Workouts

Browse & Schedule Workouts

Challenge:

Challenge:

How might we help users easily build and maintain positive exercise habits?

Solution:

Solution:

Create a simple and visual scheduling feature to allow users to plan workouts ahead of time.

Workout Tutorial

Workout Tutorial

Challenge:

Challenge:

How might we guide new users through exercises so they feel confident they’re doing them correctly?

Solution:

Solution:

Create a workout tutorial which shows the user a demo of the exercise as well as the written description to they know how to do them correctly.

Progress & Achievements

Progress & Achievements

Challenge:

Challenge:

How might we support habit-building by helping users monitor their activity over time?

Solution:

Solution:

Create visuals to showcase user progress. Use a gamification feature to reward users for their progress and support motivation.

Wireframes

Wireframes

From Structure to Style: Mid to High-Fidelity Wireframes

From Structure to Style: Mid to High-Fidelity Wireframes

Onethe core layout and functionality was validated, I began mid- and high-fidelity iterations to refine the user interface, enhance visual hierarchy, and begin incorporating branding elements (typography, colour, and iconography).

By comparing low-, mid-, and high-fidelity wireframes side by side, you can see how the structure evolved into a cohesive, branded experience.

User Dashboard: Mid to High-Fidelity

User Dashboard: Mid to High-Fidelity

Workout Description: Mid to High-Fidelity

Workout Description: Mid to High-Fidelity

Workout Tutorial: Mid to High-Fidelity

Workout Tutorial: Mid to High-Fidelity

Mood Board

Mood Board

Bringing Ember to Life

Bringing Ember to Life

I created the following mood board to inspire EMBER's visual direction as it best aligns with Ember’s purpose and targets users like Rebecca. This visual direction feels welcoming, encouraging, and supportive, helping to reduce intimidation and encourage users to ease into a routine.

The Final Prototype

The Final Prototype

Ember In Action

Ember In Action

I brought Ember to life through an interactive prototype. This final design reflects the full experience: from onboarding and browsing workouts to scheduling sessions and tracking progress.

Below is a walkthrough of the prototype in action, along with a selection of final screens that highlight Ember’s approachable tone, clear navigation, and motivating features.

View Prototype

Responsive Design

Responsive Design

Igniting Consistency Across Devices

Igniting Consistency Across Devices

To ensure Ember is accessible and user-friendly across devices, I designed key screens to be fully responsive. The landing page, dashboard, and workout description screens were adapted for mobile, tablet, and desktop to maintain clarity, consistency, and usability no matter where users interact with the app.

View Responsive Designs

The Style Guide

The Style Guide

EMBER's Visual DNA

EMBER's Visual DNA

To ensure visual consistency and brand clarity across all screens and touchpoints, I developed a comprehensive style guide for Ember. This guide outlines the app’s core design elements and serves as a reference for future collaborators and ensures that Ember maintains a cohesive, approachable, and motivating experience as it evolves.

View Style Guide

Takeaways

Takeaways

Fueling Future Designs

Fueling Future Designs

Working on Ember allowed me to deepen my understanding of UI design while staying focused on real user needs. Through each phase of the project, I built both practical skills and strategic thinking that I’ll carry into future design work.

Comparing Objectives to Results:

Comparing Objectives to Results:

  • The original objective translated directly into the final results.

  • Ember now provides users with a motivating, non-intimidating, and flexible way to create fitness routines.

  • Initial design ideas and user flows evolved through iteration but stayed true to the original vision.

  • The final solution effectively supports users like Rebecca in building sustainable, enjoyable habits.

Challenges & Surprises:

Challenges & Surprises:

  • Organizing a lot of information into a clean UI taught me how to prioritize content and use white space effectively.

  • Choosing the right imagery highlighted the importance of consistent branding and user trust.

  • Balancing approachability with motivation strengthened my ability to design empathetically for specific user needs.

What I learned:

What I learned:

Mobile-First & Responsive Design

Mobile-First & Responsive Design

Gained valuable experience in applying a mobile-first approach, ensuring designs scale seamlessly across devices while keeping usability front and centre.

Visual Direction & Branding

Visual Direction & Branding

Strengthened skills in mood boards, colour palettes, and typography selection, learning how to translate brand values into cohesive visual systems.

User-Centred Focus

User-Centred Focus

Deepened understanding of designing with empathy by always tying decisions back to user goals, ensuring solutions remain motivating and accessible for beginners.

Iterative Mindset

Iterative Mindset

Recognized the importance of iteration and continuous testing; in future work, I plan to validate designs with usability testing and refine the UI further to maximize impact.

Overall, this project not only sharpened my design skills but also prepared me to contribute effectively as a UX/Product Designer in a professional team environment.

Overall, this project not only sharpened my design skills but also prepared me to contribute effectively as a UX/Product Designer in a professional team environment.

Next Steps

Next Steps

Keeping the Fire Burning

Keeping the Fire Burning

  • User validation: Conduct usability testing with target users to identify pain points, validate assumptions, and uncover opportunities for refinement.

  • UI refinement: Continue polishing visual design details, such as spacing, imagery, and microinteractions, to elevate the overall user experience.

  • Feature expansion: Explore additional features such as personalized workout recommendations and social elements to increase engagement and retention.

  • Professional readiness: Apply the lessons learned from Ember to real-world projects, focusing on creating user-centred, scalable solutions within collaborative product teams.

These next steps not only demonstrate my commitment to iteration and improvement but also highlight my readiness to grow within a professional environment and deliver impactful design solutions.

These next steps not only demonstrate my commitment to iteration and improvement but also highlight my readiness to grow within a professional environment and deliver impactful design solutions.

Thanks for reading!

Thanks for reading!

Get in touch: monicarampaul@gmail.com

Get in touch: monicarampaul@gmail.com

Get in touch: monicarampaul@gmail.com

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